🔥 Wizard Mechanics Guide (Module 18) – Guides and Stuff

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In this BDO Gear Progression Guide, you will learn about the best gear progression Published on Jun 20, | Black Desert Online, Gear & Items | 0 The sub-weapon Steel Dagger is shared between Witch, Wizard, and Ranger. 1 Crystal slot, Good Accuracy; Krea: Medium AP, 2 Crystal slots; Yuria.


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Wizard beginner guide for leveling, building a fresh 70 and using Haedrig's Gift to start farming Last updated on Mar 13, at by Deadset 50 comments Haedrig's Gifts are cache-like rewards that drop 2 pieces of a fixed crucial for Wizards, both considered best-in-slot for various builds: the Bastions of Will set.


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Wizard beginner guide for leveling, building a fresh 70 and using Haedrig's Gift to start farming Last updated on Mar 13, at by Deadset 50 comments Haedrig's Gifts are cache-like rewards that drop 2 pieces of a fixed crucial for Wizards, both considered best-in-slot for various builds: the Bastions of Will set.


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In this BDO Gear Progression Guide, you will learn about the best gear progression Published on Jun 20, | Black Desert Online, Gear & Items | 0 The sub-weapon Steel Dagger is shared between Witch, Wizard, and Ranger. 1 Crystal slot, Good Accuracy; Krea: Medium AP, 2 Crystal slots; Yuria.


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2. General Mechanics. Cast Time, Cooldowns and Action Points. ​.2 Storm Fury – When you are hit by an enemy, they are shocked for 50 magnitude damage. Encounter, Ray Of Enfeeblement, Yes, No, No, 6, 0 I consider tacticals the best choice for utility slot for this trial, netting 6%.


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In this BDO Gear Progression Guide, you will learn about the best gear progression Published on Jun 20, | Black Desert Online, Gear & Items | 0 The sub-weapon Steel Dagger is shared between Witch, Wizard, and Ranger. 1 Crystal slot, Good Accuracy; Krea: Medium AP, 2 Crystal slots; Yuria.


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Learn how to obtain the best in slot (BiS) PvE gear for your Healing Blackwing Lair is the tier 2 raid that follows up after Molten Core, Tier 0 - Vestments of the Devout - Available in-game Skull of Impending Doom: This off-hand item increases your movement speed by 50% for 10 seconds, but at a.


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There are 5 Artifacts which fall into this category. Upon reaching 6 Chill Stacks , if you hit the enemy with Icy Terrain or Ray of Frost they will become Frozen , which is a control effect with a base duration of 5 seconds. Arcane Presence does not make Powers count as Arcane Powers for the purposes of other powers that modify Arcane Damage, for example Imprisonment. However, come module 17 the content interests me enough to resurface and as a result of this, I have taken the time to write the document you see here. It is worth noting that Maelstrom of Chaos and Lightning Bolt refresh the duration of Arcane Stacks , even though they do not apply them. This is the situation you are trying to create. It is worth noting that Maelstrom of Chaos and Lightning Bolt refresh the duration of Chill Stacks , even though they do not apply them. The final column is how many targets an AoE power needs to hit in order to surpass the strongest single target power. For easier reading and reference there are tooltips throughout the guide, words with tooltips have dotted underline. When it comes down to building your character, the mechanics of some items are not that clear and it can be a deciding factor for how you decide to complete your build. Here is a picture showing the debuff effectiveness with the rotation above in use:. Say for example, 1 power did 0. Applying either Smoulder or Chill while Rimefire is active will refresh the duration of Rimefire Smoulder and applying Smoulder while Smoulder is active will refresh the duration of Smoulder. It would deal 1. Magnitudes are an important concept which were finally made visible in module They have always existed, but were previously obfuscated behind numbers and you had to reverse engineer the game a bit in order to find out what they were. The following feats modify the behavior of Chill :. They are as follows:. The difference between personal and shared buffs is self explanatory, the personal ones only apply to you and the shared buffs apply to everyone. The first is burst DpS artifacts, which are good if you are the main damage dealer in a group and are killing enemies quite rapidly. The top 4 for each power type is highlighted in their respective column. Trigger Mechanics fall into 2 very broad, general categories. This build requires you to be crit capped and using Swath of Destruction and Critical Conflagration as your class features, as well as having Rimefire Weaving. Here is a list of these types of reductions:. This section deals with mechanics that are not specific to the Wizard class. As far as buffs go, there are personal buffs and there are shared buffs. Arcane Stacks increase your damage by 0. Note, that your rotation is very important for this build. The second are burst Support artifacts, which are good if there are multiple contributing DpS, but the debuffs have short durations and are only good for short fights. The rotation you should use is as follows:. Also note that whilst Icy Terrain performs on paper better than Ray of Enfeeblement for single target, it does not scale with the Arcanist self buffs and it also assumes every tick hits. The Magnitude of Entangling Force increases with its duration on the target, which is increased by Arcane Stacks , for every 0. Chill Stacks slow the enemy and depending on feats and class features, grant additional bonuses to damage and utility. If you are playing Thaumaturge and using Critical Conflagration which you should be using , then the ideal power line up for Single Target is as follows:. Smoulder can be applied from the following sources:. Also the powers and skills are color coded to their mechanics:. There are 2 other ways to reduce your CDs. You will need to refresh both Rimefire and Smoulder at least once every 12 seconds with an individual cast of Ray of Frost and Scorching Burst. Otherwise, after this point you can cast powers off cooldown. These are the fundamental mechanics built into the class that make it tick. Inherited Procs and non-Inherited Procs. Unlike previous modules, Arcane Stacks remain active until their duration 8 seconds has expired and do not fall off the moment combat ends. The way the 2 work are as follows:. Inherited Procs are Trigger Mechanics that are not really independent from the power that triggers them, as they take on the properties of whatever causes them to proc. However, there is still quite a bit of room to explore. Wizard does not have many of either of these; When it comes to Defense Debuffs, we have the following:. Mechanically, there is theoretically no difference between Rimefire Smoulder and regular Smoulder , however in practice Rimefire Smoulder appears to benefit from more damage increases than Smoulder does, leading it to do significantly more damage. The basic idea of a Magnitude is, that it is a value that you multiply your Weapon Damage by, in order to determine how much damage you do. It ticks once every 3 seconds, dealing 20 Magnitude per hit. Smoulder is a Damage over Time DoT effect with a duration of 12 seconds. This is the least developed class mechanic for the Wizard class and in my opinion, it needs improvement in comparison to the others. If you are the only Wizard in the group it is also better to use Assailing Force due to the bug with Snap Freeze only causing it to apply 7 times. During both Module 16 and Module 17, I had the privilege of being invited to a closed beta where I could playtest the new content and so this guide comes with quite a lot of foreknowledge of what the content in module 17 is like, as well as the usual rigour which I like to apply to testing game content. Prior to Module 16, there were many ways to increase and reduce the duration of Control Effects. The list of powers in the table above also happens to be the list of powers which benefits from Arcane Mastery. For example, Shatter Strike is an Inherited Proc; If it is activated by an Encounter, then anything that increases the damage of the Encounter will also increase the damage of Shatter Strike. Here is a table listing the Base values for Wizard powers:. In the interest of making this easier to read, the buffs are covered in one section and the debuffs are covered in another. If you are interested in reading how they used to behave however, here is a reference to my prior work. Usually, non-Inherited Procs end up being underwhelming, as they do not benefit from many buffs that they otherwise would, or should. This relies on Furious Immolation critically hitting, if it does not, you probably want to stop hitting until Smoulder falls off. They may not have changed the mechanics of Control Resistance and Control Bonus at all, but without testing it we cannot be certain. If it does critically hit, then you will force Smoulder to stack on an enemy it should not stack. This section deals exclusively with the theory side of the Wizard, fortunately for people who do not like mathematics, it is much shorter than before. Applying Chill to an enemy who is afflicted with Smoulder converts it to Rimefire Smoulder , which extends the duration by another 12 seconds. The way it functions is as follows:. All damage buffs are additive with each other, with the exception of your damage attribute Intelligence for Wizards which is multiplicative. I do not recommend playing Thaum on Single Target, as a damage dealer, it is underwhelming. The concept of a Target Cap TC is to establish how many enemies a power can effectively hit, in order to allow different powers to do varying amounts of damage and be better against different groups of enemies. The durations of Wizard Control effects are as follows:.

Due to my general disinterest with module 15 and 16, I skipped playing both and as a result did not write guides or update my old content for these time periods. Defense Debuffs cause an afflicted target to take more incoming damage, whilst Outgoing Damage Debuffs cause a target to deal less outgoing damage.

Arcane Power Field is supposed to double the damage buff from Arcane Stacks while it is active. It is not a DpS build, wizard best in slot 2 0 50 is a support build which relies on debuffing enemies wizard best in slot 2 0 50 increase party performance. With that being said, there are not many different sources of APG.

Here are the ones I could find:. This also causes the Rimefire Weaving feat to stack. Arcane Stacks can be obtained from the following sources:.

I cannot think of many anymore and maybe in the future I will expand on this section, as I am unsure of if and how they have changed the functionality of these mechanics. Trigger mechanics are mechanics that occur without direct player control, on the condition an event occurs.

Module 16 changed quite a lot in the game, removing many mechanics outright and simplifying the game as a whole and as a result, my guide will be quite condensed compared to those before. To the point where it probably does not even warrant having a section wizard best in slot 2 0 50 its own. You can see in this picture below that RimefireSmoulder and Ray of Enfeeblement are active.

The third type are long duration debuffs, which click here good for long wizard best in slot 2 0 50, both when there are many contributing DpS and only a few.

There are 2 types of buffs and debuffs. As this mechanic is not explained elsewhere, Wizard best in slot 2 0 50 will endeavour to explain it here.

There are many useful Artifacts, so to make it easier this section is broken down broadly into 3 categories. There is however an alternative route to playing thaumaturge, which is viable due to bugs, which I will list here:.

It is not worth using in a 5 man group in my opinion but is a very strong asset in a 10 man group, due to bugs. The following feats modify the functionality of Smoulder :. Effectiveness is the measure of how much your damage is increased by Damage Resistance Debuffs.

Lightning BoltStorm Money casino at to ways best make and Maelstrom of Chaos are also Lightning themed powers, but as the mechanic is not utilized in any meaningful way, it is currently just fluff.

It is hard to justify doing this in a 5 man group, but in a 10 man group it is ok. There are niche cases where you might want a defensive Artifact, the best 2 for PVE would be firstly the Forgehammer of Gond and secondly the Wheel of Elements. This section aims to cover items of potential interest, which have bonuses that are not stat related.

As you can deduce from reading that spreadsheet, on Single Target, the best powers for Arcanist are as follows:. In the case of Smoulderif it is triggered off of Critical Conflagration for example, it is not capable of Critically Striking.

There are many artifacts that fall into this category, but I will just list a few:.

Firstly there are Outgoing Damage Debuffs, which reduce the outgoing damage an enemy deals to you, then there are Defense Debuffs,which increase the damage you deal to the enemy.